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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.000
- fDecay=0.925
- fVideoEchoZoom=1.007
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=3
- nWaveMode=1
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.177
- fWaveScale=0.194
- fWaveSmoothing=0.000
- fWaveParam=-0.400
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=11.882
- fZoomExponent=1.07409
- fShader=0.000
- zoom=1.02530
- rot=1.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=0.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.065
- ob_r=0.400
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.000
- ib_r=0.000
- ib_g=0.000
- ib_b=0.000
- ib_a=0.500
- nMotionVectorsX=64.000
- nMotionVectorsY=25.248
- mv_dx=0.000
- mv_dy=0.000
- mv_l=5.000
- mv_r=0.000
- mv_g=0.000
- mv_b=0.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.500
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=94
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.04983
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=1.88496
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=x = x+0.35*sin(time*0.633);
- shape_0_per_frame2=y = y+0.35*sin(time*0.1988);
- shape_0_per_frame3=
- shape_0_per_frame4=r=1-q1;
- shape_0_per_frame5=g=1-q2;
- shape_0_per_frame6=b=1-q3;
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.800
- shapecode_1_y=0.300
- shapecode_1_rad=0.20060
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=44
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.36457
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=2.21670
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shapecode_3_enabled=1
- shapecode_3_sides=94
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.04980
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=1.88496
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=1.000
- shapecode_3_g2=1.000
- shapecode_3_b2=1.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=//x = x+0.35*sin(time*0.633);
- shape_3_per_frame2=//y = y+0.35*cos(time*0.4988);
- shape_3_per_frame3=
- shape_3_per_frame4=//r=1-q1;
- shape_3_per_frame5=//g=1-q2;
- shape_3_per_frame6=//b=1-q3;
- per_frame_1=//FPS: any
- per_frame_2=//Massive Attack - False Flags
- per_frame_3=
- per_frame_4=
- per_frame_5=//Play with rotation and zoom amounts, its fun
- per_frame_6=
- per_frame_7=w_andsomelongstring = w_andsomelongstring*0.98 + (bass-treb)*0.04;
- per_frame_8=rot = asin(1)*0.5 + w_andsomelongstring*0.04;
- per_frame_9=
- per_frame_10=//see warp shader code for counter-zoom
- warp_1=`shader_body
- warp_2=`{
- warp_3=`uv = 0.5 + (uv-0.5)*1.02;
- warp_4=` float3 ret1 = tex2D(sampler_main, (uv)).xyz;
- warp_5=`
- warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
- warp_7=`
- warp_8=` float1 sand = dot(noise2, GetBlur1(uv)-GetBlur2(uv));
- warp_9=` sand *= ret1;
- warp_10=`
- warp_11=` ret = abs(ret1+sand)*3;
- warp_12=`
- warp_13=` ret *= 0.4;
- warp_14=`
- warp_15=`
- warp_16=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=` ret = tex2D(sampler_main, uv).xyz;
- comp_5=`
- comp_6=` ret *= (hue_shader*4.3)-(5-1.5);
- comp_7=` ret *= 1.8; //gamma
- comp_8=`
- comp_9=`
- comp_10=` }
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